Sosuke
Inspired by Bleach — Sōsuke Aizen
Kit
Signature: Kyōka Suigetsu-style illusion cuts. Skills — m1: 5/7 hits · z: 50×2 = 100 · x: 50 · c: 35+20 = 55 · g (mastered): 33×11 = 363 · v: Mastery-100 V-skill. Reliable mid-tier main for general progression.
Sosuke is a B-tier general-progression ability with clean mid-range damage — solid for grinding from level ~50 to first Mythic roll, but eventually outclassed by the S-tier kits.
IP attribution
Sosuke is the Bleach-themed ability inspired by Sōsuke Aizen — the captain who orchestrates the Soul Society arc. The signature illusion cuts echo Aizen’s Kyōka Suigetsu.
The Foong Ability Base Damage thread (2026-05-12) documents Sosuke’s complete 6-slot stat profile, so every number on this page comes straight from the developer Discord.
Base damage (Foong, 2026-05-12)
| Skill | Output |
|---|---|
| m1 | 5 hits → 7 (mastered) |
| z | 50 × 2 = 100 |
| x | 50 |
| c | 35 + 20 = 55 |
| g (mastered) | 33 × 11 = 363 |
| v | Mastery-100 V-skill |
Sosuke’s g (33×11 = 363) sits comfortably above Nen Prodigy (300) and Zorro (200) — confirming the B-tier consensus placement (above starter abilities, below the A/S-tier offensive kits like Destructive Fists/Pride/Coyote).
Recommended loadout
- Mid-game progression: Trait Hunter or Reaper · Pet Igris (Mythic) · Cosmetic Battle Suit when farmed
- Title: World Five > themed bonuses
When to roll past Sosuke
Use Sosuke through Mastery 50–75, then transition to S-tier Mythic rolls (Pride / Shadow Monarch / Coyote) once you start farming for them. Sosuke is not a long-term main but is a clean stepping stone past starter-tier Zorro.
Meta positioning
Sosuke is B-tier with the note “Reliable main”, backed by Beebom, FRVR, and Foong’s base-damage data. Foong’s three Meta Build tables — Raid, Survival, Infinite — never name Sosuke in any mode’s optimal weapon column, and Rolasyum’s trait-pairing matrix does not assign Sosuke to either the Reaper Raid slot or the Flash Survival/Infinite slot. The post-SBR+AOT meta has pushed Spin / Cid / Naoya past the B-tier band, so Sosuke remains a progression piece, not a long-term endgame slot.
Trait synergies
Lunatic’s weapon-upgrade table (2026-05-05) flags Sosuke as one of the two high-CD abilities that keep a CD-leaning upgrade path even when traits are stacked:
| Trait | Recommended DMG / CD allocation |
|---|---|
| Base (no trait) | 4 DMG / 3 CD |
| Reaper | 3 DMG / 4 CD (CD-leaning) |
| Flash | 5 DMG / 2 CD |
Sosuke and Nen Prodigy are the only abilities where the Reaper allocation tilts further toward CD (not damage) than the base allocation. The mechanism: Sosuke’s kit relies on the c-slot (35 + 20 = 55) and z-slot (50 × 2 = 100) bookending the g-slot rotation; with CD bottlenecks unresolved, the high g-slot (363) sits idle. Flash’s -20% CD baseline lets you afford a 5 DMG / 2 CD allocation; Reaper without enough CD slots is wasted on Sosuke.
Synergies & comparison
- Versus King of Curses: Sosuke (g = 363) edges King of Curses (g = 350) on the g-slot but lacks the title +5% DMG match. Both are roughly equivalent in raw output; King of Curses spams CD faster, Sosuke hits harder per cast.
- Versus Nen Prodigy: Sosuke beats Nen Prodigy (g = 300) on the g-slot and on the c-slot too. Same upgrade profile (Reaper CD-leaning, Flash DMG-leaning).
- Versus S-tier upgrades: when you roll Pride (g = 910), Shadow Monarch (S via summon DPS), Coyote (g = 550 + Mastery 100 Cero), or Saiyan (g = 1170 + revive passive), retire Sosuke.
- Pet pick: Colossus Titan (Foong’s universal pick) provides +20% DMG and +25 HP — the DMG line directly multiplies Sosuke’s g-slot.
- Trait + title combo: Flash trait + the ability-spin title for whichever Mythic you eventually roll. Sosuke does not have its own +5% DMG ability-spin title (the +5% list names six abilities; Sosuke is not one of them).
Related abilities
Sources
As of: