Beacon Taunt
Effect
Aggro-pull beacon — redirects zombie attacks to the beacon location. C-tier situational utility per FRVR.
Beacon Taunt is the C-tier aggro-redirect gadget. It places a beacon that draws zombie aggro to a fixed location, freeing the player to reposition or unload high-cooldown abilities.
Niche pick
Beacon Taunt is a niche gadget — most builds prefer offensive (Black Hole) or defensive (Infinity) gadgets over aggro-redirect.
When Beacon Taunt is worth running
Multiplayer raid scenarios where the player is the heal-pet support and needs zombies pulled off a teammate. Not recommended for solo play.
Best modes
The official tier list splits gadgets into three rankings (Beginner / Raid / Survival+Infinity). Beacon Taunt does not appear in Foong’s Meta Build for any of the three modes (Raid picks Rage; Survival and Infinite pick Black Hole / Infinity), so it is a situational pick for multiplayer Raid support — pulling raid-boss adds off a DPS teammate.
Tier positioning
Beacon Taunt sits at C tier. Above it are the B-tier control gadgets Gravity Field and Time Stop; below it the D-tier survival gadgets Medkit and Basic Shield.
Synergies & comparison
For solo play, Black Hole (cluster zombies for AoE) and Infinity (15-second impenetrable bubble) both dominate Beacon Taunt’s slot — there is no solo scenario where redirecting aggro to a static beacon out-values offensive setup or invincibility. The niche use case is a multiplayer Raid where the player runs support: pair Beacon Taunt with a sustain ability like Saiyan (V-skill auto-revive backstop) and a defensive pet like Shield Titan (top Lifesteal) so the teammate can free-cast burst while adds pile onto the beacon.
Related gadgets
Sources
As of: