Power
Trait
Effect
+5% DMG only — single-stat C-tier trait. Too weak for late-game builds; reroll toward Hunter/Destroyer or higher.
Power is the C-tier single-stat trait — only +5% DMG, no secondary columns. FRVR marks it C-tier because every A/S-tier trait offers superior multi-stat output.
Verdict
Use Power as a stopgap while saving for trait re-rolls. Replace it with any Legendary (Hunter / Destroyer / Master / Zombie) as soon as one drops.
Where this trait shines
Power’s role is early game, when only Rare traits are available — the +5% DMG works while you roll toward Legendary/Mythic. The six ability-spin titles (King of Curses, Nen Prodigy, Shadow Monarch, Sin of Pride, Super Saiyan, The Pirate Hunter) each grant +5% DMG on the same column, so the early-game +5% DMG layer fills up quickly.
Tier positioning
Power is rated C by FRVR, between the B-tier specialists (Fortune / Swift / Timer / Tough / Fleet) and the D-tier negatives (Slow / Weak / Fragile / Dull).
Synergies & comparison
Power is outclassed by Reaper (+35% DMG, seven times Power’s bonus) and Flash (+20% DMG plus seven other columns). At the Legendary tier, Hunter, Destroyer, and Master all offer multi-stat offensive packages. Abilities like Saiyan and Atomic reach the 7/0 (pure DMG) allocation under Reaper/Flash — Power contributes no CDR, so it cannot enable that allocation. Replace it as soon as any Legendary or Mythic trait rolls.
Related traits
Sources
As of: